Avec un nombre de fonctionnalités long comme le bras.
Vous vous rappelez sans doute du Xecuter Fusion, ce projet de la Team Xecuter qui permet de transformer une console Glitchée en console de développeur. Le programme est maintenant en version 1.0.6 bêta et la Team Xecuter vient de partager la longue liste de fonctionnalités que permet le Xecuter Fusion.
En gros, à l'instar du Glitch, celui-ci permet d'implémenter des fonctions supplémentaires en flashant la NAND et en copiant quelques fichiers sur le disque dur.
Au vu du changelog très long et très technique, nous avons prélevé les points importants de celui-ci et les avons recensés ci-dessous (voir en fin de news pour le changelog complet et non-traduit) :
Mais à quoi ça sert ?
Voilà ce que permet l'Xecuter Fusion, une fois mis en place sur votre console Glitch :
- Console transformée en kit de développement, toutes les fonctionnalités réservées aux développeurs sont débloquées. Débogage et modification de la mémoire ;
- Vérification des fichiers .xex désactivée : plus de vérification de région du .xex (dézonage de la console), de media ID, d'authencité du .xex. (l'exécutable permettant de lancer un programme sur Xbox 360) ;
- Plus de XGD : L'AP2.5 et tout autre vérification du format XGD (XGD2/XGD3) sont désactivés ;
- Lancement des jeux du commerce ;
- Retrait de sécurités : adieu les diverses vérifications d'authencité effectuées par la console. (RSA, vérification de licence) ;
- Xbdm.xex : les disques dur sont explorables via le dashboard. Les chemins d'accès sont ouverts ;
- Hud.xex : Family Settings devient Firmware Settings ;
- Dash.xex : les jeux copiés sur le disque dur n'ont plus besoin du DVD dans le tiroir pour être lancés ;
- Et tant d'autres : Jeux multi-disques jouables, mode sans échec, permutation entre kit de développement et console normale, associer n'importe quel clé DVD à n'importe quelle console, etc... Les possibilités sont illimitées, ou presque.
Le seul pré-requis pour profiter de tout cela est d'avoir une console Glitch. Pour plus d'infos sur le Glitch, ses possibilités et sa mise en place, voir notre dossier sur ce hack.
Les JTAG ne sont pas compatibles avec l'Xecuter Fusion.
Pour avoir une idée plus claire en quoi l'Xecuter Fusion consiste, découvrez la vidéo de la version 1.0.5, qui avait précédement été leakée, ci-dessous.
Voici le changelog officiel de cette version 1.0.6 pour ceux que l'anglais technique ne rebutent pas. Sinon, voir au dessus pour l'essentiel.
Features of Xecuter Fusion as of v1.0.6
Requirements:
RGH/RGH2 Console (JTAG Not Supported)+ Turns console into full devkit
- Console has full devkit functionality
- Test kits have debugging and memory editing capabilities
- Partnernet has been blocked
- Slim devs that show up as test kits now show up as full devs+ XEX security checks removed
- Region checks removed
- Bounding path checks removed
- Library version checks removed
- Module import version checks removed
- Media id checks removed
- Module hash checks removed+ XGD security removed
- Bypass xgd authentication, loads retail game disks
- AP2.5 checks removed+ Run retail executables
- Executables checked with devkit rsa key, if signature fails it
is loaded with retail encryption keys+ Container security checks removed
- Rsa signature check removed
- License checks removed
- Arcade games run as full, even when extracted+ Xbdm.xex
- Mounts all internal drives
- Mounts Firmware folder+ Hud.xex
- "Family Settings" changed to "Firmware Settings", runs config manager on press+ Dash.xex
- Games copied to the hard drive via the dashboard no longer require the disk to be in the drive to be played+ Fusion added features
- Boot in safe mode by pressing eject to boot (dev only)
- Loads alternate system files from FirmwareKernel
- Both devkit and retail hardware/accessories work
- Switch between retail or devkit system link encryption
- Switch between retail or devkit system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other important information
- Both retail and devkit profiles can be used simultaneously
- Multi disk games can be ran from hdd without problems
- Trainer launcher accessible through hot-key launchNotes
- The custom boot animation has a small side effect where the console will take a bit longer to boot. The reason for this is that the animation does not start playing at first boot, rather it plays once the console is fully booted. It is being worked on and will be fixed soon.
- Multi-Disk Games
Multi disk games can now be run from the hard drive and still function properly when the game requests to switch disks. In order for Fusion to auto detect and switch to the next disk of a game, the game must be put into a special folder structure. Every disk for the game needs to be ripped to its own folder named disc1, disc2, etc. Each disk folder must be placed inside a folder just for that game.Here is an example folder hierarchy:
Battlefield 3
Battlefield 3disc1
Battlefield 3disc1...
Battlefield 3disc2
Battlefield 3disc2...Main Advantages & Features
- Retail Keys added in to allow use of anything that would work on a retail console. This includes hardware and software. Games like rockband require the retail keys to work.
This was a problem in the past and therefore rockband was unable to be "backed up".This also allows the user to use retail and XDK user profiles. Making it convenient instead of having to resign a profile to work with dev or vice versa. Your profiles will also get resigned but its resigned with retail keys.- System link. Our system link in fusion will allow you to system link between dev and retail with no problems. Ping limit also removed out of the box so no need to run an app to do this.
- DVD Pairing. Tired of manually pairing your drive to the console? all you have to do once fusion is installed is pop the drive in and hit "Pair Drive".You do not even need your dvd key from the keyvault or from the drive to perform this.
- Custom Boot Animations. The current Animation is hardcoded at the moment. For future releases the end user will be able to fully customize the stock boot animation
- Trainer Launcher. An SDK is being built for this. However, its currently ready and in place for use. Once the SDK is ready itll make it easier for users to make their own trainers and game hacks.
- Multi Disc Game Support. Unlike previous rebooters and other hacked kernels. Our multidisc support works much better. Once finished with the first disc the console will automatically find the next disc and load it as long as its in the proper file structure.
- Debug XEXs. Our kernel will run both retail and debug xexs. Even if the retail flag is not set in place. For example the leaked Forza 2 dev build on usenet and other developer beta games and apps.
- Arcade Patch. This was previously attempted in rebooters and such like freeboot. However, it was never 100% perfect and didnt work for every game. This patch was redone for full compatibility.
- Easier Access to DVD and CPU key. Tired of having to run xell every time you needed a cpukey? All you have to do now is go into Firmware Settings and you now have easy access to this info.
- HDD Load. RGLoader uses something similar to this by loading the flash files from HDD. However, ours loads 10x faster. This means no lag or choppiness when running anything.
- ISO Install of HDD files. Nuff said. Absolutely no need to install files to hdd manually. Once you install the flash image just run the iso in the console and itll install those files for you. This also means there is no need to go hunting for files.
- Re-purposed Family Settings to "Firmware Settings". Since we hackers most likely do not care much about family settings and restrictions... We went ahead and changed that over to our firmware settings tab. This is the option where you go to get your cpukey and other unique information that Xell or Xellous used to give you. All in all xell and xellous are no longer needed unless you plan to boot linux. Future release of fusion will allow linux booting.
- XGD Auth bypassed. Load retail game discs on a XDK kernel. Aswell as all AP2.5 checks removed. No need for FCRT.BIN or any extra files for this.