StrmnNrmn vient d'annoncer avoir résolu un bug important et ainsi avoir gagné quelques images par secondes de plus. Il estime le gain entre 20 et 25%.
nous
permet de continuer l'aventure PSP-GENERATION -
Pour illustrer son annonce, il a proposé un tableau de progression avec le jeu Super Mario 64:
Mario Head 3 6 8
Mario Main Menu 14 25 30
Mario Peach Letter 6-7 11 13
Mario Flyby (under bridge) 6 10 12
Mario In Game 5-6 9 11
Mario Kart Nintendo logo 10 23 24
Mario Kart Flag 6 11 13
Mario Kart Menu 7 11 13
Il nous promet un tableau identique avec Zelda et surtout une implémentation de ce debugage dans la R7.
Annonce originale:
I'm very pleased to be able to say that I've
finally managed to fix the nasty bug I blogged about on Thursday.
I'll go into more details in a later post, but in essence the problem
was due to very rare situations where the trace recorder would exit a
trace when there was still a branch delay instruction pending. This
caused the fragment generator to inadvertently skip the branch
instruction, causing the odd behaviour I was seeing.
For reference, here are some updated figures for Super Mario 64 and
Mario Kart (initial results are from a previous post). Generally the
current changes seem to indicate an overall speedup of 20%-25%, which is
great for a few days work. What's even better is that I've still not
implemented all the optimisations that I have planned for R7, so
hopefully these numbers will look even better soon..
Source
[Retro
Console Dev]
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