
Passage de la mise à jour 0.51 à la 0.55 de cet utilitaire à la mode. De mieux en mieux et de plus en plus fonctionnel.
- cliquer sur ce bandeau de pub
nous permet de continuer l'aventure PSP-GENERATION -
- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes
amendes et d'emprisonnement.
Quoi de neuf docteur dans cette version ?
* Interface graphique changée pour rendre le texte plus
visible et l'utilisation plus rapide. Maintenant, l'appui sur X démarre
directement un ISO/UMD avec la configuration sauvegardée et le bouton CARRE
amène à l'écran de paramétrage.
* DAX ZISO utilise un répertoire unique, ms0:/DAXZISO, au lieu des traditionnels
UMDEMULATOR et cie. Lisez le readme pour la migration à partir de la précédente
version. Les ISOs sont maintenant recherché dans deux répertoires: ms0:/ISO et
ms0:/UMD
* Les ISOs sont classés poar ordre alphabétique.
* La compatibilité avec les disques durs accrue.
* Ajout du mode runUMD direct., qui charge plus rapidement que RUNUMD LoadExec
et ne redémarre pas le Kernel (une application peut rester en fond)
- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes
amendes et d'emprisonnement.
Laissé en anglais par manque de temps. désolé. si quelqu'un veut bien le traduire, il en sera remercié.
Explications et compatibilité des différentes méthodes:
- Copy the folders PSP and DAXZISO in the root of your mem stick.
- Compress your iso with the DAX Creator tool that is in this package.
- Copy your compressed iso (.dax) to ms0:/ISO or alternatively to ms0:/UMD
- Execute DAX ZISO Loader. Select your iso (normal or compressed) or "Run
inserted UMD", press X to start inmediatly the iso/umd with the previously saved
config, or press square to go to the configuration screen.
Configuration screen: you'll have to choose the emulation mode and other
parameter.
* Explanation and compatibility of differents emulation modes:
- Off: the iso won't be emulated and the program will exit to the system menu.
This method only has sense if you want to emulate the flash0 & flash1.
- System menu. It returns to the system menu, letting you to load the game
through the system menu or another loader like mphgameloader or FastLoader("Start
inserted UMD").
This is one of the most compatible modes, it is more compatible than the
UMDEMULATOR system menu.
- Direct load. It will directly load your iso. At the moment, it seems that this
mode is less compatible than the "System menu" and "Direct LoadExec" ones. Be
always sure that you try the different modes to see which one is the best for
your games.
- Copy load. It will copy the game boot.bin file to ms0:/DAXZISO/DBOOT.BIN and
it will load-exec it.
- MPHGL Direct. This mode needs the file "ms0:/DAXZISO/mphloader.prx" of
the MPHGameLoader application, which is already included.
Note that this is a modified version of mphloader.prx which will search the
flash0 and flash1 in ms0:/DAXZISO/flash0 and ms0:/DAXZISO/flash1. If you want
still use the older folders at ms0:/MPHGameLoader/flash0 and ms0:/MPHGameLoader/flash1,
simply replace the mphloader.prx of DAXZISO with the original one from ms0:/MPHGameLoader/mphloader.prx
It seems to be the less compatible mode of all.
It's more compatible to use the system menu one and execute mphgameloader, or
the modes "MPHGL System", "MPHGL VSHExec" and "MPHGL LoadExec".
- UMDEmulator:
This mode requires the file ms0:/DAXZISO/UMDEMU.PBP, which is already included.
This mode will load the original umdemulator letting it to load isos in dax
format.
The compatibility of different load modes inside UMDEMULATOR
should be more or less the same that those from DAXZISO, although it may have
some differences.
- MPHGL System. This mode returns to the system menu: in that moment you can run
your emulated umd from the system menu. Instead of executing the disc, the
firmware will execute the file "ms0:/DAXZISO/MPHGL.PBP" which will load your
2.XX game.
The required file "ms0:/DAXZISO/MPHGL.PBP" is already included.
The compatibility of this mode is greater than "MPHGL Direct" and exactly
the same than exiting to the system menu and then running mphgl.
- MPHGL VSHExec. With this mode your psp will reboot and after that it will
auomatically run MPHGameLoader ("ms0:/DAXZISO/MPHGL.PBP").
The compatibility of this mode is greater than "MPHGL Direct" and exactly the
same than exiting to the system menu and then running mphgl.
- Direct LoadExec. This mode looks like "Direct Load", but instead of using the
sceKernelLoad/StartModule functions, it uses sceKernelLoadExec; because of that,
the system will have more free memory, and this makes it more compatible than
"Direct Load" and almost as compatible as "System Menu". The only problem is
that it always will run the BOOT.BIN file (even if that option is in off),
because sceKernelLoadExec fails with EBOOT.BIN.
If you have one of those game that in umdemulator only worked with copy load,
try this one, it loads faster and there are chances that it work.
- MPHGL LoadExec. This mode is as compatible as "MPHGL System" and "MPHGL VSH
Exec", but it loads faster. However it has a problem: it doesn't work depending
on the wlan switch position. In my psp, it works with the wlan position in on,
but it may be different on your psp, or even different from a game to another.
This is NOT a DAXZISO bug. I've tried to execute the mphgl eboot.pbp with other
homebrews programs that also use the sceKernelLoadExec function, and without iso
emulation (original umd), and the results where the same: depending on the wlan
switch position it worked or not. I cannot solve a bug that it's not mine.
- RUNUMD LoadExec. This mode will run RUNUMD, and it will let you load isos with
it. Because of a special patch that is applied in this mode to the UMDEMULATOR
core to fix a compatibility issue with RUNUMD, the flash0 and flash1 emulation
are broken in this mode.
This mode requires the runumd pbp (folder without %) to be in ms0:/DAXZISO/RUNUMD.PBP
This file is NOT included, you'll have to provide it.
- RUNUMD System. This mode returns to the system menu. After that, you can run
RUNUMD with the disc icon of the firmware. You can also start runumd from the
your memory stick if you want.
This mode also requires the file ms0:/DAXZISO/RUNUMD.PBP and it also has the
flash emulation broken.
Note: if you use one of the other "System Menu" modes and you start runumd, it
will gives you the famous error of "patcher failed", because daxziso doesn't
apply the special patch to those modes in order to keep compatibility with flash
emulation.
- RUNUMD Direct. This mode is like "RUNUMD LoadExec", but it doesn't reboot the
firmware, so it loads faster and it doesn't delete a background program from
memory. The compatibility should be less than "RUNUMD LoadExec", although it
seems still to be very good.
Remarks:
* After having exited a game that you have run with a MPHGL mode, if you want to
run again the game, you can simply click the firmware UMD icon. (from this
version, this applies to all mphgl modes).
* The same for RUNUMD modes.
- Option "Allocate tables in RAM". If your game worked well in version 0.3,
leave this parameter to "on", because decompression will be faster than in
"off". If you game didn't work in version 0.3, set it to off: that will decrease
memory use and increase compatibility.
- The other parameters are handled by the UMDEMULATOR core and their meanings
are the same than in UMDEMULATOR.
- To quit ISO emulation, execute the loader and press triangle.
The loader will remember the configuration of each iso (in umd it will only have
a configuration for all umd's at the moment).
The configuration files are saved in the ms0:/DAXZISO/CONFIG directory, with the
name "[name of iso including extension/s].dat" (example: megaman.iso.dax. ->
megaman.iso.dax.dat)
If you want to share the settings of your games with your friends, you can zip
the config folder and send it to them, but remember that all of you have to use
the same file names.
You can also have a custom background for each iso.
Backgrounds can be stored now in a lot of manners to make things easier, in
either the folder ms0:/ISOMISC or ms0:/DAXZISO/BACKPIC
Better an example than an explanation. If you have an iso called "Tales_Eternia.iso.dax",
the program will search a background in the following order:
ms0:/ISOMISC/backpic_Tales_Eternia.iso.dax.bmp
ms0:/ISOMISC/backpic_Tales_Eternia.iso.bmp
ms0:/ISOMISC/backpic_Tales_Eternia.bmp
ms0:/ISOMISC/Tales_Eternia.iso.dax.bmp
ms0:/ISOMISC/Tales_Eternia.iso.bmp
ms0:/ISOMISC/Tales_Eternia.bmp
ms0:/DAXZISO/BACKPIC/backpic_Tales_Eternia.iso.dax.bmp
ms0:/DAXZISO/BACKPIC/backpic_Tales_Eternia.iso.bmp
ms0:/DAXZISO/BACKPIC/backpic_Tales_Eternia.bmp
ms0:/DAXZISO/BACKPIC/Tales_Eternia.iso.dax.bmp
ms0:/DAXZISO/BACKPIC/Tales_Eternia.iso.bmp
ms0:/DAXZISO/BACKPIC/Tales_Eternia.bmp
The background must be 24 bits color bmp's, and with a resolution of 480x272
pixels. Otherwise, the program will paint a white background to let you know
that the file was in an incorrect format.
- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes
amendes et d'emprisonnement.
Mais comment on l'installe sur la PSP ce truc ?
L'installation se fait simplement. Il faut avoir winrar installé (winrar est beaucoup mieux que winzip).
Connectez votre PSP à votre ordinateur (tuto ici au cas où). Il vous suffit de télécharger l'archive puis de cliquer, avec le bouton droit, dessus en choisissant l'option extraire les fichiers. Quand la fenêtre de sélection s'ouvre, choisissez la lettre affectée à votre PSP et validez. Tous les fichiers se mettrons directement là où il faut.
- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes
amendes et d'emprisonnement.
Vous trouverez toutes les anciennes infos sur ce programme en cliquant ici (une partie en FR) et en lisant l'article.
Laissez vos commentaires
en cliquant ici
DAX ZISO docs TXT et
html (anglais)
Outil pour créer ou
décompresser des fichiers DAX:
(A mettre sur son PC)
DAX Creator et
decompressor 0.3