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[1.50] DAX ZISO Loader 0.5

par
Source: scaryseb

Passage à la version  0.5 de cet utilitaire à la mode. Toujours de mieux en mieux.... 

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- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes amendes et d'emprisonnement.

 

Quoi de neuf docteur dans cette version ?

- 0.5. April, 5

* Support of the new feature of DAX Creator 0.3 that includes the use of not-compressed (NC)
areas for parts of the iso that cannot be compressed. This can reduce the load times, and if
the dax iso was created with the option "force videos to be NC areas", the video glitches will
be reduced. Unfortunaly, at this moment those things are only noticeable when
"allocate tables in ram" = on. (more details about NC areas in the DAX Creator 0.3 readme)
* The configuration of each iso is now remembered and stored in the ms0:/UMDEMULATOR/CONFIG
directory.
* Support for original umd's.
* Gui changed. Now it supports custom backgrounds for each iso.
* Released two things for programmers or for curious people:
- The static library umedaxlib. This library will let a program to use either the umdemulator
core or the umdemulator+daxziso core. A sample of a little loader using the library is
included.
- A document with some info on how the umdemulator core works and how it's embedded in the
firmware, with a bit of decompiled code. (it's far from complete at this moment) .

 

- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes amendes et d'emprisonnement.

 


Explications et compatibilité des différentes méthodes:

- Off: the iso won't be emmulated and the program will exit to the system menu. This method
only has sense if you want to emulate the flash0 & flash1.

- System menu. It returns to the system menu, letting you to load the game through the system
menu or another loader like mphgameloader or FastLoader("Start inserted UMD").
This is one of the most compatible methods.

- Direct load. It will directly load your iso. At the moment, it seems that this method is
less compatible than the "System menu" and "Direct Load - LoadExec" ones. Be always sure
that you try the different methods to see which one is the best for your games.

- Copy load. It will copy the game boot.bin file to ms0:/UMDEMULATOR/DBOOT.BIN and it will
load it. This method has changed in this version, now it uses the sceKernelLoadExec function
as UMDEMULATOR does. Now it's more compatible although the "Direct Load - LoadExec" method is
probably more compatible.

- MPHGL. To use this method you'll need the file "ms0:/MPHGameLoader/mphloader.prx"of the
MPHGameLoader application. It seems to be the less compatible methods of all.
It's more compatible use the system menu one and execute mphgameloader, or the new methods
"System Menu - MPHGL" and "MPHGL - VSH Exec"

- Original UMDEMULATOR: to use this method you'll need to copy the EBOOT.PBP from UMDEMULATOR
(the folder without the %) to ms0:/UMDEMULATOR and rename it to "UMDEMU.ELF"

This method will load the original umdemulator letting it to load isos in dax format.
The compatibility of different load methods inside UMDEMULATOR should be more or less the
same that those from DAXZISO, although it may have some differences.

- System Menu - MPHGL. This method returns to the system menu: in that moment you can run
your emulated umd from the system menu. Instead of executing the disc, the firmware will
execute the file "ms0:/MPHGameLoader/EBOOT.PBP" which will load your 2.XX game.
To use this method you need to copy the EBOOT.PBP from
"ms0:/PSP/GAME/[name of folder where you have MPHGL]/EBOOT.PBP" to
"ms0:/MPHGameLoader/EBOOT.PBP" (it's possible that if you have one of those mods of
UMDEMULATOR/FastLoader/DevHook you have already done this step).

The compatibility of this method is greater than "MPHGL" and exactly the same than exiting
to the system menu and then running mphgl.

- MPHGL - VSH Exec. With this method your psp will reboot and after that it will auomatically
run MPHGameLoader (remember, it must be in the path "ms0:/MPHGameLoader/EBOOT.PBP").

The compatibility of this method is greater than "MPHGL" and exactly the same than exiting
to the system menu and then running mphgl.

- DirectLoad - LoadExec. This method looks like "Direct Load", but instead of using the
sceKernelLoad/StartModule functions, it uses sceKernelLoadExec; because of that, the system
will have more free memory, and this makes it more compatible than "Direct Load" and almost
as compatible as "System Menu". The only problem is that it always will run the BOOT.BIN
file (even if that option is in off), because sceKernelLoadExec fails with EBOOT.BIN.

- MPHGL - LoadExec. This method doesn't work in my psp :) I've included it because there is the
posibility that it works in other psp's. If it worked, it would be more compatible than
"MPHGL" and almost as compatible as "System Menu" + running mphgl, "System Menu - MPHGL" and
"MPHGL - VSH Exec". If it's confirmed that it don't work, I'll remove it in the next version.
This method also needs the file "ms0:/MPHGameLoader/EBOOT.PBP"

- Option "Allocate tables in RAM". If your game worked well in version 0.3, leave this parameter
to "on", because decompression will be faster than in "off". If you game didn't work in version
0.3, set it to off: that will decrease memory use and increase compatibility.

- The other parameters are handled by the UMDEMULATOR core and their meanings are the same than
in UMDEMULATOR.

- To quit ISO emulation, execute the loader and press triangle.


 

- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes amendes et d'emprisonnement.



Mais comment on l'installe sur la PSP ce truc ?

L'installation se fait simplement. Il faut avoir winrar installé (winrar est beaucoup mieux que winzip).

Connectez votre PSP à votre ordinateur (tuto ici au cas où). Il vous suffit de télécharger l'archive puis de cliquer, avec le bouton droit, dessus en choisissant l'option extraire les fichiers. Quand la fenêtre de sélection s'ouvre, choisissez la lettre affectée à votre PSP et validez. Tous les fichiers se mettrons directement là où il faut.

 

- Rappel -
Utiliser un ISO sans avoir le jeu original est illégal et passible de fortes amendes et d'emprisonnement.

Vous trouverez toutes les infos sur ce programme en cliquant ici et en lisant l'article.


Laissez vos commentaires en cliquant ici

DAX ZISO Loader 0.5

 

 

DAX ZISO docs TXT et html (anglais)

 

 

Outil pour créer ou décompresser des fichiers DAX:
(A mettre sur son PC)

 

DAX Creator et decompressor 0.3

 

Mots-clés

Commenter 13 commentaires

mimaximax
Bonjour, je voudrai avoir un peu d'aide pour changer le background pour chaque iso.dax. J'ai pourtant suivi les instructions en créant le dossier ISOMISC, en renommant le fond en : backpic_[Taiko_no_Tatsujin_Portable.ISO.dax].bmp et en placant le background en 480*272 et au format .bmp 24 bits mais cela ne fonctionne pas. Merci d'avance pour votre aide.
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mimaximax
J'ai trouvé, c'était une faute dans la typographie du fichier. Il faut enlever les crochets et mettre des tirets à la place de chaque espace dans le nom de l'iso. Mon fichier est désormais nommé : backpic_Taiko_no_Tatsujin_Portable.ISO.dax.bmp
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Djguignol69
Ce qui est embetant avec ce loader c'est que le mode mise en veille ne fonctionne pas du tout. Donc on gagne en place sur la MS mais on est obligé de quitter le jeux à chaque fois qu'on s'arrete de jouer.

Si quelqu'un arrive à mettre ses .Dax en veille, merci de me dire comment.
Signaler Citer
Neo_spanK
Arf si ce "bug" est toujours present je vois pas trop l'interet de passer aux ISOs en Dax, j'attend vraiment que ce soit rectifié :?

M'enfin c'est toujours rassurant de voir que des nouvelles versions arrivent trés souvent 8)
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Tom Vivares
Si j'ai bien compris ce logiciel permet de lire des ISOs ...
Et aussi avec les 2.5 ou pas ?pc moi j'aime pas trop trimbaler mes UMD's partout je prefererai les mettres sur ma memorystick c'est possible ?
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